The Effect of Online Games on English Language Skills

Penulis

  • Nurhaida Lakuana Universitas Muhammadiyah Luwuk
  • Dwi Wahyu Dermawan Adam Universitas Muhammadiyah Luwuk
  • ST. Marhana Rullu Universitas Muhammadiyah Luwuk

DOI:

https://doi.org/10.32529/beej.v4i1.2464

Kata Kunci:

Online Games, PUBG, Mobile Legend

Abstrak

This study aims to determine the effect of online games on the English skills of students of the English Language Education Study Program at Muhammadiyah Luwuk University. This study used a qualitative approach as a research method, the subjects of this study were 10 active students of the English Language Education Study Program at Muhammadiyah Luwuk University. This research purpose is to find out the effect of online games on English skills. In order to analyze the data, the researchers conducted interviews and took notes from video game recordings. As a result of this research. Researchers found that online games have a significant effect on improving English language skills. The effect are students can learn and practice their English skills such as speaking, reading, listening, and writing skill. Therefore, students can improve their English skills because in the game participants can use this as a means of learning and practicing English skills.

Biografi Penulis

Nurhaida Lakuana, Universitas Muhammadiyah Luwuk

Pendidikan Bahasa Inggris

Dwi Wahyu Dermawan Adam, Universitas Muhammadiyah Luwuk

pendidikan bahasa inggris

ST. Marhana Rullu, Universitas Muhammadiyah Luwuk

pendidikan bahasa inggris

Referensi

Castillo, R. T. (2018). Computer Games As Learning Tools. 95–101. https://doi.org/10.1145/3270316.3270611

Demarest, K. (2008). Lesson Tutor : Video Games - What Are They Good For? by K Demarest - Lesson Tutor. https://www.lessontutor.com/kd3/

Ethnologue. (2022). What are the top 200 most spoken languages. The Ethnologue: Languages of the World. http://www.ethnologue.com

Gee, J. P. (2003). What video games have to teach us about learning and literacy. Computers in Entertainment, 1(1), 20–20. https://doi.org/10.1145/950566.950595

Khrongsakun, C. (2020). Learning English Vocabulary through Non-educational Online Games. In ThaiTESOL Proceedings 2020 (Issue February).

Luckyta, Y. A. A. (2018). The Effect of Playing Online Games MOBA Genre Toward Reading Skill of Young Adults (Issue 140705103).

Mustafa, P. S., Gusdiyanto, H., Victoria, A., Masgumelar, N. K., Lestariningsih, N. D., Maslacha, H., Ardiyanto, D., Hutama, H. A., Boru, M. J., Fachrozi, I., Rodriquez, E. I. S., Prasetyo, T. B., & Romadhana, S. (2020). Metodologi Penelitian Kuantitatif, Kualitatif, Dan Penelitian Tindakan Kelas Dalam Pendidikan Olahraga. Program Studi Pendidikan Olahraga Fakultas Ilmu Keolahragaaan Universitas Negeri Malang 2020, 53(9), 1689–1699.

Oketechno. (2019). 8 Genre Game Online yang Perlu Anda Ketahui : Okezone techno. Okezone. https://techno.okezone.com/read/2019/06/24/326/2070092/8-genre-game-online-yang-perlu-anda-ketahui

Prastius, E., Rachmawan, Charlie, J., Jensen, K., & Rino. (2020). Pengaruh Game Online terhadap Kemampuan Berbahasa Inggris. Computer Based Information System Journal, 8(2), 29–36. https://doi.org/10.33884/cbis.v8i2.1959

Puteri, N. S. (2021). Mengenal Perbedaan Jenis Permainan MOBA dan Battle Royale. https://esports.skor.id/mengenal-perbedaan-jenis-permainan-moba-battle-royale-01390638

Statista. (2022). Video game market in Indonesia - statistics & facts | Statista. https://www.statista.com/topics/10649/video-game-market-in-indonesia/#topicOverview

Sylvester, T. (2013). Designing Games: A Guide to Engineering Experiences (R. Roumeliotis (ed.)). O’Reilly Media, Inc.,. http://www.amazon.com/Designing-Games-Guide-Engineering-Experiences/dp/1449337937

Yulsyofriend, Anggraini, V., & Yeni, I. (2019). Dampak Gadget Terhadap Perkembangan Bahasa Anak Usia Dini. 3, 67–80.

Diterbitkan

2023-03-31

Terbitan

Bagian

Articles